In the model


Initial video testing

Atmospherics








Playing more with DE and creating a more complex model.
Added a weird tree of life or something in the middle.
Now to try Esperient Creator and see if it can work.

Textures







Finding an image, scanning, ropping, copying and rotating to create a "sheepskin" texture.

Vids

Starting to play around with animations. (Exporting them from Sketchup as .jpg frames then compiling in VirtualDub)
Next step is to add sound and see how that affects/amplifies the feel.


Ribbon Stairway to Heaven




Copied the stairs from inside, then started scaling, rotating and re-copying to achieve this weird ass kinda ribbon stair.
The clouds are really adding to the scale model feel I want to generate.

Even More DE's



Continuing to evolve the balcony model.

Balcony Additions






Rendering the new balcony in DE and reworking the forms (Got a bit too complicated, too many floors and walls, too much glass)

Balcony Work






Really liked the shapes and forms of the balcony structure so had a play around with that.

Human proportions







Adding elements to show scale and relate more to the human body.
Now a balcony might have some control over the environment, or the city or something...
Now some interesting DE renders

Growing City




More sketchup renders of the environment. Very flat and almost 2d at the moment.

DE renders




The growing metropolis.

City Scale




Maybe when the person moves around the landscape, a cityscape will grow from underneath.