My project began life very large scale. I had a huge space-train travelling 100 kilometers up. It was then revealed in the brief that our models shouldn't exceed 20x20x20 meters. Playing on this limitation, I decided to scale my models down and reveal a huge sandbox of land to play in.
Getting inspiration from topography, I decided my space would be loosely based around Wellington and that the "body" the brief refers to would be the human race.
How we use a space, how we colonise land, build upon it, move through it with public transport would prove added inspiration.
But I liked the space train too much to let it go.
I decided an evolutionary "stop motion" kind of animation should be the overall theme combining all these fragmented inspirations.
So, as you see in the video, we drop from outerspace (one theory of how life was born on earth),
then emerge from the ocean, colonise the land until everything is destroyed, then flee the dangerous environment we have created for ourselves via space-travel.
A cyclic journey.
Music tests
A study to see how much the audio affect the mood
We have:
Doctor Octogon (Hip Hop)
Slayer (Metal)
Beck (Dark Indie Alternative)
fractal.design (drum and bass)
We have:
Doctor Octogon (Hip Hop)
Slayer (Metal)
Beck (Dark Indie Alternative)
fractal.design (drum and bass)
100's of Words
Scale can be played around with in a digital environment. A 20x20x20 "meter" cube could contain a shoe, house, city, nation or even the entire universe.
This 3d model also examines scale from the perspective of the physical world looking at humans.
Watching cities rise and fall like waves breaking on the beach.
Through this we can discover the larger relationship we have with space over time.
Breaking down and identifying the layers we wrap ourselves in might reveal new ways of thinking about our existence,
our relationships to each other and the way we live on the planet.
This 3d model also examines scale from the perspective of the physical world looking at humans.
Watching cities rise and fall like waves breaking on the beach.
Through this we can discover the larger relationship we have with space over time.
Breaking down and identifying the layers we wrap ourselves in might reveal new ways of thinking about our existence,
our relationships to each other and the way we live on the planet.
Video with Taxi Driver Audio
Some atmospheric music (From "Taxi Driver")
Just a non-copywrite-cool test.
Human Interaction and Transportation
Architectural Form Renders
Lecture Sketch
Animated Gif
Re-Terraforming
Sheet
Daylight and Trigger Testing
Playing with collision triggers and trying to create an environment (Daylight, clouds, etc)
Now need to work on creating different sections of the city to grow independantly from each other.
Atmospherics
Vids
Starting to play around with animations. (Exporting them from Sketchup as .jpg frames then compiling in VirtualDub)
Next step is to add sound and see how that affects/amplifies the feel.
Next step is to add sound and see how that affects/amplifies the feel.
Ribbon Stairway to Heaven
Balcony Additions
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